Event on "cook/packaging" (Extending editor)

Hi!

We have written several custom commands (executed through editor GUI) that we use for automation in UE. The problem we have now is that we want to automatically run those commands when the game is packaged. At the moment developers have to go through each level and run those commands through the GUI to make sure the game is packaged correctly. Is there any way to hook up our commands on some “cook/package” event, so when a level is about to be cooked, our commands are first executed on that level and its actors? What is the recommended way to go about this? Or do you have to use commandlets? We rather not build the game from the console if possible.

Any thoughts or ideas?

2 Likes

Hej @undercover - did you ever figure out a way to achieve what you are asking for?

Hi @undercover, @KirstenWF1 -same question here, did any of you find a solution?