Hi!
I’m having problems with projects that use C++.
I was having problem with projects that already used C++. So I tried to create FPS/C++ default project and I can’t even build it.
When I try to build from projects that I already created it takes > 20 minutes to build.
My computer:
Intel(R) Core™ i5-9300H CPU @ 2.40GHz, 2400 Mhz
Memory: 8,00 GB
Virtual Memory: 19,3 GB
SSD: 120Gb
HDD: 1Tb ( UE and projects installed )
============================================
FPS/C++
Log
The project could not be compiled. Would you like to open it in Visual Studio?
Running D:/Epic Games/UE_5.0EA/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe Development Win64 -Project=“D:/Dev/FPSCPPExample/FPSCPPExample.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Win64 using Manual SDK 10.0.19041.0
Creating makefile for FPSCPPExampleEditor (no existing makefile)
@progress push 5%
Parsing headers for FPSCPPExampleEditor
Running UnrealHeaderTool “D:\Dev\FPSCPPExample\FPSCPPExample.uproject” “D:\Dev\FPSCPPExample\Intermediate\Build\Win64\FPSCPPExampleEditor\Development\FPSCPPExampleEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\caiol\AppData\Local\UnrealBuildTool\Log_UHT.txt” -installed
Reflection code generated for FPSCPPExampleEditor in 24,4453959 seconds
@progress pop
Building FPSCPPExampleEditor…
Using Visual Studio 2019 14.29.30038 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Adaptive Build] Excluded from FPSCPPExample unity file: FPSCPPExample.cpp, FPSCPPExampleCharacter.cpp, FPSCPPExampleGameMode.cpp, FPSCPPExampleHUD.cpp, FPSCPPExampleProjectile.cpp
Building 15 actions with 8 processes…
@progress ‘Compiling C++ source code…’ 0%
@progress ‘Compiling C++ source code…’ 7%
[1/15] Default.rc2
@progress ‘Compiling C++ source code…’ 13%
[2/15] SharedPCH.Engine.ShadowErrors.cpp
@progress ‘Compiling C++ source code…’ 20%
[3/15] FPSCPPExampleGameMode.gen.cpp
c1xx: error C3859: Failed to create virtual memory for PCH
c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
c1xx: note: please visit Precompiled Header (PCH) issues and recommendations - C++ Team Blog for more details
c1xx: fatal error C1076: compiler limit: internal heap limit reached
@progress ‘Compiling C++ source code…’ 27%
[4/15] FPSCPPExampleProjectile.gen.cpp
c1xx: error C3859: Failed to create virtual memory for PCH
c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
c1xx: note: please visit Precompiled Header (PCH) issues and recommendations - C++ Team Blog for more details
c1xx: fatal error C1076: compiler limit: internal heap limit reached
@progress ‘Compiling C++ source code…’ 33%
[5/15] FPSCPPExampleCharacter.gen.cpp
c1xx: error C3859: Failed to create virtual memory for PCH
c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
c1xx: note: please visit Precompiled Header (PCH) issues and recommendations - C++ Team Blog for more details
c1xx: fatal error C1076: compiler limit: internal heap limit reached
@progress ‘Compiling C++ source code…’ 40%
[6/15] FPSCPPExample.cpp
@progress ‘Compiling C++ source code…’ 47%
[7/15] FPSCPPExample.init.gen.cpp
@progress ‘Compiling C++ source code…’ 53%
[8/15] FPSCPPExampleProjectile.cpp
@progress ‘Compiling C++ source code…’ 60%
[9/15] FPSCPPExampleHUD.gen.cpp
@progress ‘Compiling C++ source code…’ 67%
[10/15] FPSCPPExampleGameMode.cpp
@progress ‘Compiling C++ source code…’ 73%
[11/15] FPSCPPExampleHUD.cpp
@progress ‘Compiling C++ source code…’ 80%
[12/15] FPSCPPExampleCharacter.cpp
============================================
Custom Project ( Build.cpp was the only file that I changed )
Log
‘Error_UBTMissing’ is not recognized as an internal or external command, operable program or batch file.
‘MyProjectEditor’ is not recognized as an internal or external command, operable program or batch file.
‘“D:\Epic Games\UE_5.0EA\Engine\Build\BatchFiles\GetDotnetPath.bat”’ is not recognized as an internal or external command, operable program or batch file.
Win64 using Manual SDK 10.0.19041.0
Using ‘git status’ to determine working set for adaptive non-unity build (D:\Dev\MyProject).
Creating makefile for MyProjectEditor (no existing makefile)
Building MyProjectEditor…
Using Visual Studio 2019 14.29.30038 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Adaptive Build] Excluded from MyProject unity file: Build.cpp
Building 6 actions with 8 processes…
[1/6] Build.cpp
[2/6] Module.MyProject.cpp
[3/6] Module.MyProject.gen.cpp
[4/6] UnrealEditor-MyProject-0009.lib
Creating library D:\Dev\MyProject\Intermediate\Build\Win64\UnrealEditor\Development\MyProject\UnrealEditor-MyProject-0009.lib and object D:\Dev\MyProject\Intermediate\Build\Win64\UnrealEditor\Development\MyProject\UnrealEditor-MyProject-0009.exp
[5/6] UnrealEditor-MyProject-0009.dll
Creating library D:\Dev\MyProject\Intermediate\Build\Win64\UnrealEditor\Development\MyProject\UnrealEditor-MyProject-0009.suppressed.lib and object D:\Dev\MyProject\Intermediate\Build\Win64\UnrealEditor\Development\MyProject\UnrealEditor-MyProject-0009.suppressed.exp
[6/6] MyProjectEditor.target
Total time in Parallel executor: 1384,39 seconds
Total execution time: 1483,35 seconds
============================================
Could someone help me?
Thank you!!