"Checking global shaders for platform Windows" stuck forever

When cooking a project it gets stuck on “Checking global shaders for platform Windows”

It’s a clean blank blueprint project with no changes.

Cooking the same kind of project with ue4 took long time the first time because compiling some 2k+ shades. But it showed progress and completed eventually.

I’ve waited 4x as long for this cook and no success.

6 Likes

Turns out 5x wait time was the trick. Some progress indicator here would help. :+1:

3 Likes

Waiting as we speak, fingers crossed.

same as with me, and still waiting how to solve this

anybody can help me?i’ve stucked for 24 hours.

You must have a 32GB pagefile installed for UE5, a user had a similar problem and needed to install a 64GB pagefile and make sure you are using a Solid State/ NVRAM disk to hold your project. I had a dual-core but upgraded to a 6 x dual-core processor, 12 core.

You must use at least VS 2019, VS2017 is now deprecated.

I am using Lenovo Legion i5 8300H with 512GB SSD Name Samsung PM891, where I can find the suitable page file, I don’t know what is pagefile

Hi @blossomx
In another post, I answered a similar pagefile.sys problem
Can’t create C++ project ( or use C++ ) - Unreal Engine 5 Early Access / Feedback for Unreal Engine 5 Early Access - Unreal Engine Forums
This will tell you how to set up a Windows 10 Pagefile.sys

1 Like

Hi @Jimbohalo10 thankyou, its works, but how this works, i don’t know,

thankyou brother, you save me alot… greats…

1 Like