When cooking a project it gets stuck on “Checking global shaders for platform Windows”
It’s a clean blank blueprint project with no changes.
Cooking the same kind of project with ue4 took long time the first time because compiling some 2k+ shades. But it showed progress and completed eventually.
I’ve waited 4x as long for this cook and no success.
You must have a 32GB pagefile installed for UE5, a user had a similar problem and needed to install a 64GB pagefile and make sure you are using a Solid State/ NVRAM disk to hold your project. I had a dual-core but upgraded to a 6 x dual-core processor, 12 core.
You must use at least VS 2019, VS2017 is now deprecated.