"Checking global shaders for platform Windows" stuck forever

When cooking a project it gets stuck on “Checking global shaders for platform Windows”

It’s a clean blank blueprint project with no changes.

Cooking the same kind of project with ue4 took long time the first time because compiling some 2k+ shades. But it showed progress and completed eventually.

I’ve waited 4x as long for this cook and no success.


Turns out 5x wait time was the trick. Some progress indicator here would help. :+1:

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Waiting as we speak, fingers crossed.