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"Checking global shaders for platform Windows" stuck forever

When cooking a project it gets stuck on “Checking global shaders for platform Windows”

It’s a clean blank blueprint project with no changes.

Cooking the same kind of project with ue4 took long time the first time because compiling some 2k+ shades. But it showed progress and completed eventually.

I’ve waited 4x as long for this cook and no success.

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Turns out 5x wait time was the trick. Some progress indicator here would help. :+1:

1 Like

Waiting as we speak, fingers crossed.