Unreal Engine 5.3 Released

hi you may need to add a 64GB pagefile.sys, which I documented in
Install a bigger pagefile.sys
ue 5.3 using much more memory for import/export of static mesh and the error is typically like that for some reason you have only limited information on dump also 5.3 is entirely 64bit .

also I am getting “GPU Crash dump Triggered”
I bought the Program off the market place and I also saw things that were for dir/s * ue4.* the GPU dump is triggered by something sent to GPU not in SM6 shader format. This was a blank project which was converted from 5.2 to 5.3.2 by the convert project and just and get this extract in the SAved\project.log file

[2024.01.21-09.53.01:626][  0]LogRHI: Error: Present Fail Count 1
[2024.01.21-09.53.01:630][  0]LogRHI: Error: SyncInterval 0
[2024.01.21-09.53.01:630][  0]LogRHI: Error: SwapChainDesc.BufferDesc.Width 742
[2024.01.21-09.53.01:630][  0]LogRHI: Error: SwapChainDesc.BufferDesc.Height 360
[2024.01.21-09.53.01:630][  0]LogRHI: Error: SwapChainDesc.BufferDesc.RefreshRate.Numerator 0
[2024.01.21-09.53.01:630][  0]LogRHI: Error: SwapChainDesc.BufferDesc.RefreshRate.Denominator 0
[2024.01.21-09.53.01:630][  0]LogRHI: Error: SwapChainDesc.BufferDesc.Format 24
[2024.01.21-09.53.01:630][  0]LogRHI: Error: SwapChainDesc.BufferDesc.ScanlineOrdering 0
[2024.01.21-09.53.01:630][  0]LogRHI: Error: SwapChainDesc.BufferDesc.Scaling 0
[2024.01.21-09.53.01:630][  0]LogRHI: Error: SwapChainDesc.SampleDesc.Count 1
[2024.01.21-09.53.01:630][  0]LogRHI: Error: SwapChainDesc.SampleDesc.Quality 0
[2024.01.21-09.53.01:630][  0]LogRHI: Error: SwapChainDesc.BufferUsage 48
[2024.01.21-09.53.01:630][  0]LogRHI: Error: SwapChainDesc.BufferCount 2
[2024.01.21-09.53.01:630][  0]LogRHI: Error: SwapChainDesc.OutputWindow 00000000000308F2
[2024.01.21-09.53.01:630][  0]LogRHI: Error: SwapChainDesc.Windowed true
[2024.01.21-09.53.01:630][  0]LogRHI: Error: SwapChainDesc.SwapEffect 4
[2024.01.21-09.53.01:630][  0]LogRHI: Error: SwapChainDesc.Flags 2050
[2024.01.21-09.53.01:630][  0]LogD3D11RHI: Error: Result failed with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DRIVER_INTERNAL_ERROR
 at D:\build\++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:354
[2024.01.21-09.53.01:630][  0]LogD3D11RHI: [Aftermath] GDynamicRHI=000006B2A39A8000, GDX11NVAfterMathEnabled=0, Result=0x00000000, bDeviceActive=0
[2024.01.21-09.53.04:350][  0]LogWindows: FPlatformMisc::RequestExit(0, WindowsPlatformCrashContext.ReportGPUCrash)
[2024.01.21-09.53.04:350][  0]LogWindows: FPlatformMisc::RequestExitWithStatus(0, 0, WindowsPlatformCrashContext.ReportGPUCrash)
[2024.01.21-09.53.04:350][  0]LogCore: Engine exit requested (reason: Win RequestExit)
[2024.01.21-09.53.04:360][  0]LogWindows: Error: appError called: Fatal error: ***[File:D:\build\++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 155]*** 

[2024.01.21-09.53.04:360][  0]LogWindows: Windows GetLastError: The operation completed successfully. (0)

You assets may be breaking RHI, probably by sending UE4 stuff to DX11/SM5 DX12/SM6 and the RHI

Cleaned Content directory shader directory and restarted now loading.
Switched off Ray Tracing which makes shader compile again and I can now load the map \Advanced_Master_Material_Props\Map_AMM_Props.umap

Firstly opened 6 materials nothing wrong. Opening another to Material Editors results in a crash dumped.
Add Pagefile as above and could load 14 Material editors.

5.3 added Substrate and there is a Substrate if off box only each Material Instance Editor which eats up memory
Look at the bottom and

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