|
Combat Shotgun's pullout animation uses the Pump Shotgun's animations
|
|
2
|
17
|
February 10, 2026
|
|
Items that use multiple inventory slots visually cover up other slots when equipped with the new Chapter 7 UI.
|
|
1
|
12
|
February 10, 2026
|
|
Unable to check in with URC
|
|
4
|
69
|
February 10, 2026
|
|
Unable to Restore as Latest (URC)
|
|
10
|
166
|
February 10, 2026
|
|
Collision/Hitching on Join in Progress
|
|
1
|
20
|
February 10, 2026
|
|
Cannot crouch or ADS after dying as prop
|
|
2
|
80
|
February 10, 2026
|
|
Spawned prefabs are going invisible when going away and returning but collision is still valid
|
|
11
|
79
|
February 10, 2026
|
|
[Major] Min / Max Aspect Ratio child layout settings are still hidden on the UMG Size Box
|
|
3
|
84
|
February 10, 2026
|
|
Enabling "Physics" in Island Settings completely breaks Player Sliding mechanic
|
|
3
|
10
|
February 10, 2026
|
|
UEFN Error when trying to edit Widget Blueprints or Materials
|
|
4
|
42
|
February 10, 2026
|
|
Water Exclusion Zones dont work
|
|
1
|
46
|
February 10, 2026
|
|
When I wanted to open my map, they asked me to sync it. I did it, and afterward when I opened it, I lost everything on it
|
|
0
|
7
|
February 10, 2026
|
|
Replays no longer work after turning on creative replays
|
|
0
|
4
|
February 10, 2026
|
|
Chiller Trap effect not working outside of UEFN (Playtest & Published)
|
|
0
|
4
|
February 10, 2026
|
|
Swapping out Details & Icon components doesn't fully work on Fortnite items
|
|
2
|
95
|
February 10, 2026
|
|
Car customization is broken in Creative maps
|
|
3
|
31
|
February 10, 2026
|
|
Audit Tools Crash UEFN
|
|
18
|
276
|
February 10, 2026
|
|
Metahuman to Maya plugin not showing up in available plugins in Maya
|
|
0
|
6
|
February 10, 2026
|
|
[crash]UEFN Tools -> Audit -> Statistics ->Actor Memory Stats always Full Crash on Blank template
|
|
3
|
87
|
February 9, 2026
|
|
Props scaled incorrectly with gaps in game.
|
|
10
|
181
|
February 9, 2026
|
|
[GAMEBREAKING] Chapter 6 movement (wall kicking, wall scrambling) STILL completely broken.
|
|
14
|
357
|
February 9, 2026
|
|
Waterfall looks bad
|
|
1
|
56
|
February 9, 2026
|
|
Data Layer object destruction broken and invisible collision issues
|
|
27
|
468
|
February 9, 2026
|
|
Damage Amplifier Powerup doesn't affect some items
|
|
3
|
112
|
February 9, 2026
|
|
Incorrect Bush Static Mesh used on the bush Blueprint in Multiple Galleries
|
|
1
|
56
|
February 9, 2026
|
|
Guard devices ignores alertness setting with Team Awareness propogation
|
|
1
|
34
|
February 9, 2026
|
|
Switch Device Fails to Update Collision State for Custom Mesh Barriers
|
|
3
|
100
|
February 9, 2026
|
|
Integers with leading zeroes are interpreted as Octal (base-8)
|
|
2
|
126
|
February 9, 2026
|
|
A bug has occurred since v39.30 where players cannot get off their bikes.
|
|
4
|
49
|
February 9, 2026
|
|
Since 39.20 cannot cancel slurp fish animation
|
|
5
|
125
|
February 9, 2026
|