Summary
Like I mentioned in the other thread, after looking for a solution to reproduce RR HUD placement behavior I figured out that the solution was two hidden settings on the size box widget. Without these two settings, which already work just fine, it’s simply impossible to anchor widgets correctly to mimic the RR HUD behavior that works correctly on any window / screen aspect ratio + in-game HUD scale.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
- Create widget asset in UEFN
- Place a size box
- Check the child layout settings
Expected Result
The following size box child layout settings should be exposed in the editor:
- Min Aspect Ratio
- Max Aspect Ratio
MinAspectRatio=1.000000
MaxAspectRatio=1.777778
bOverride_MinAspectRatio=True
bOverride_MaxAspectRatio=True
Observed Result
The settings are still hidden.
Platform(s)
UEFN (v37.10)
Additional Notes
This is the example widget placement I cannot achieve without the hidden settings. It works on all platforms, all hud scales and all aspect ratios. Without the settings it‘s not possible to replicate that behavior.
Here are some screenshots with a widescreen aspect ratio and different hud scales. Without the mentioned settings this placement is impossible to achieve.