Like I mentioned in the other thread, after looking for a solution to reproduce RR HUD placement behavior I figured out that the solution was two hidden settings on the size box widget. Without these two settings, which already work just fine, it’s simply impossible to anchor widgets correctly to mimic the RR HUD behavior that works correctly on any window / screen aspect ratio + in-game HUD scale.
This is the example widget placement I cannot achieve without the hidden settings. It works on all platforms, all hud scales and all aspect ratios. Without the settings it‘s not possible to replicate that behavior.
Here are some screenshots with a widescreen aspect ratio and different hud scales. Without the mentioned settings this placement is impossible to achieve.
Any updates on this issue? I’m afraid that whenever Epic starts performing very strict validation again, I will run into a serious problem. Additionally this patch is just a matter of simple settings visibility and permission expose, it will take someone probably less than 5 minutes to complete.
This setting is crucial for the intended UI placement in my experiences. However due to the lack of two more missing features I’m also forced to add everything into a monolithic widget with a ton of verse fields.
After speaking with the team, I found that we’re looking to add this to our roadmap after a review of our future plans. We don’t have a target date yet, but please feel free to ping me in the future and I can check on it.
Does this exposure has a release version associated to it yet? Since v40 I’ve started seeing exactly these properties as validation warnings, which I carefully have to ignore while fixing other warnings in order to not break the ui layout.
@Flak what’s the internal status quo on this one? These properties are now being flagged as validation warnings. I hope to see an official release for these sooner than later.