Summary
In certain galleries introduced in Chapter 4, the “BigBush” prop uses a Static Mesh that is inaccurate to its thumbnail. This is because the mesh for the Big Bush blueprint was updated some time during Chapter 5 (likely the launch of Fortnite Reload).
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Navigate to one of the Chapter 4 Big Bush props, they can be found here:
/All/Fortnite/Props/Eclipsed Estate
/All/Fortnite/Galleries/Nature/Chapter 4 Nature Gallery Autumn - Observe the thumbnails of the bush props,
- Place them in the world and notice the static mesh is not the one portrayed by the thumbnail.
Expected Result
The Chapter 4 Big Bush uses the Chapter 4 Big Bush mesh.
Observed Result
The Chapter 4 Big Bush uses the Chapter 5 / Reload Big Bush mesh.
Platform(s)
All Nanite Supporting Platforms
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Additional Notes
Important technical notes about the issue:
This happens because the Nanite LOD for the Big Bush mesh that has been used since Chapter 2 was updated some time around the release of Reload, and despite all of the different prop assets, there is only one Big Bush blueprint used for most of them. (/Game/Athena/Apollo/Environments/BuildingActors/Foliage/Apollo_BigBush)
Since editing the mesh this uses or editing the Apollo_BigBush blueprint would change the appearance of the Chapter 5+ props as well as its appearance in all Fortnite gamemodes, this issue would likely be best solved by making a UEFN / Creative-specific “FNEC” blueprint that is simply a child of the “Apollo_BigBush” blueprint with a Static Mesh change.

