OohWowow
(OohWowow)
November 17, 2025, 11:42pm
1
Summary
Whenever you try to open the audit tools statistics window, UEFN crashes.
This happens even on brand new projects using built-in Empty Template.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Open a project in UEFN
Click on the Tools menu from the hotbar
Click on Audit submenu
Click on Statistics submenu
Observe engine crashes
Expected Result
Can use audit statistic tools
Observed Result
Engine crashes when opening audit statistic tools
Platform(s)
Windows
Upload an image
Hi @OohWowow
This is a crash problem caused by a shortage of memory. Exception address 000xxx.
When a large manual virtual Memory page file is added, the crash does not occur.
The workaround would be to add a 64GB (64000 MB)
How to add a 64GB pagefile.sys manually
You may need a file with a capacity of even more than 128GB (128000), but it must reside on an SSD.
Some devs have a spare fast SSD drive allocated to just holding only this page file, but itâs much cheaper than another 128GB RAM!
1 Like
The status of FORT-1019017 changed to âNeeds Triageâ. Weâve confirmed the issue and itâs waiting to be assigned to someone to fix it.
mihneabalta
(Mihnea Balta)
November 19, 2025, 10:45am
5
@OohWowow please attach the editor log when you report crashes, thereâs not much we can do without them. This crash does not reproduce in UEFN 38.11 with a simple island project.
1 Like
Hi all,
Just tested on 38.11 with the UEFN Feature Example Alpha Tycoon, this function now works without an extra page file. The extra page file makes the UEFN project load 20% quicker on my pc, and UEFN 38.11 loads 20% quicker, just like the standard UE 5.7 Engine, which UEFN is based on.
1 Like
OohWowow
(OohWowow)
November 21, 2025, 9:12pm
7
@mihneabalta are you just looking for the editor log summary presented in the crash window as text?
even following the most-recent update, I am still seeing the Blank template crash when opening the audit tools. here is the summary I see
LoginId:c4cea4904ffc6752ff4e20a149b881fe
EpicAccountId:b12dda00f9674141a8c5f1e706a95cbe
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000030
UnrealEditorFortnite_Engine_Win64_Shipping
UnrealEditorFortnite_Engine_Win64_Shipping
UnrealEditorFortnite_Engine_Win64_Shipping
UnrealEditorFortnite_Common_Win64_Shipping
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kernel32
ntdll
if there is another way to attach the rest of the log files, let me know and I will include them
Iâve been receiving this same error too, but happened randomly when I closed UEFN one time and then tried to open it. Iâm unable to access the project as of right now. Been having problems to load the umap too, strange.
OohWowow
(OohWowow)
November 24, 2025, 3:47pm
10
here are the zipped editor logs
Logs.zip (10.4 MB)
OohWowow
(OohWowow)
November 24, 2025, 5:26pm
11
I updated my virtual memory file to be 64GB as explained by this guide, but I am still seeing crashes on launching the audit tools
1 Like
Hi @OohWowow ,
Your PC has from the logs âCreated a D3D12 device for NVENC on âNVIDIA GeForce RTX 5070â â.
There is an issue with drivers for RTX 50-series GPUs
RESOLVED: Known issues with NVIDIA 576.02 drivers on RTX 50-series GPUs | Epic Developer Community
If you donât want to update drivers the use DirectX 11.
To enable DirectX 11:
1. Open the Epic Games Launcher
2. Go to the Store Library page
3. Locate your âUnreal Editor for Fortnite installationâ
4. Select the ellipses (three dots icon) for More Options
6. Select Manage
7. Enable the toggle for Launch Options and enter -d3d11 in the text field
8. Click ok and then launch as usual with Quick Launch
For Epic Support Engineers, the log message is
[2025.11.24-15.39.57:866][236]LogRenderer: Recreating Persistent SBTs due to initializer changes:
NumShaderSlotsPerGeometrySegment changed: current: 1 - new: 2
NumGeometrySegments changed: current: 0 - new: 512
The crash message is
[2025.11.24-15.42.06:008][278]LogSlate: Warning: Slate: Had to block on waiting for a draw buffer
The above is a GPU rendering error . Last time, this was a DX12 (DirectX 12) error
The next lines are the crash data
[2025.11.24-15.42.08:781][278]LogWindows: Error: === Critical error: ===
[2025.11.24-15.42.08:781][278]LogWindows: Error:
[2025.11.24-15.42.08:781][278]LogWindows: Error: Fatal error!
[2025.11.24-15.42.08:781][278]LogWindows: Error:
[2025.11.24-15.42.08:781][278]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000030*
My PC can ONLY use DX11, so thatâs why mine works
1 Like
OohWowow
(OohWowow)
November 25, 2025, 12:06am
13
I updated my GPU drivers, and tried on both DX11 and DX12. Audit tools still cause crashes regardless.
1 Like
hi @OohWowow ,
The only post that seems to cover these rendering crashes is
Any version crash!!! - Development / Programming & Scripting - Epic Developer Community Forums
Have you tried both NVIDIA Studio drivers AND NVIDIA Game drivers?
There are two sets, and before users found that one type worked with Unreal Engine 5 and the others did not.
Just have to wait for Epic Support. Sorry, itâs out of my depth now
2 Likes
hi @OohWowow
Just try my version of the blank audit tools project, unzip this project into
C:\Users\%USERNAME%\Documents\Fortnite Projects
Open UEFN
then open the project, UEFN will rant on about not being in UEFN - Content Service
and not the right Verse path etc, just keep clicking open
When open, go straight to Tools â Audit â Statistics
If it crashes, upload the latest log file so we can all look at this.
MyBlankForAuditTest.zip (53.5 KB)
MyBlankForAuditTest.rar (53.7 KB)
Just looked at the look again. My Launcher/UEFN runs as Administrator
[2025.11.24-20.01.48:858][307]LogCoopNotesSidePanel: Creating Web Browser
[2025.11.24-20.01.49:013][307]LogCEFBrowser: CEF GPU acceleration enabled
There is extra code here in the broken version
[2025.11.24-20.01.53:590][331]LogCoopNotesSidePanel: ConsoleMessage: Uncaught TypeError: window.ue.ucs_commands.enqueueCommand is not a function, , 1, 5
[2025.11.24-20.01.54:613][352]LogCoopNotesSidePanel: Error: Invalid browser Widget when load completed
[2025.11.24-20.01.54:824][357]LogCoopNotesSidePanel: ConsoleMessage: [LaunchDarkly] LaunchDarkly client initialized, https://notes-frontend.prod.ucs.on.epicgames.com/v1/assets/index-C66pMb20.js, 75, 3
[2025.11.24-20.01.54:824][357]LogCoopNotesSidePanel: ConsoleMessage: [LaunchDarkly] Opening stream connection to https://clientstream.launchdarkly.com/eval/660197462bbdb80fbe32b2dd/eyJraW5kIjoidXNlciIsImtleSI6ImFub255bW91cyIsImFub255bW91cyI6dHJ1ZX0, https://notes-frontend.prod.ucs.on.epicgames.com/v1/assets/index-C66pMb20.js, 75, 3
OohWowow
(OohWowow)
November 25, 2025, 6:29pm
16
someone on our team was able to open audit tools without crashing. however, when they selected âActor Memory Statsâ from the dropdown, that DID cause the editor to crash.
OohWowow
(OohWowow)
November 25, 2025, 6:34pm
17
deleting the folder contained at:
\AppData\Local\UnrealEditorFortnite
allows the audit tools to launch without crashing. however, trying to change the drop down option to âActor Memory Statsâ will cause a crash
Jimbohalo10
(Jimbohalo10)
November 25, 2025, 10:39pm
18
Hi this fails on my UEFN 38.11
Tried on UE5.7 standard engine, the option to âActor Memory Statsâ doesnât exist
@OohWowow started a new thread. Your team will need to vote this up to get this fixed, possibly
[crash]UEFN Tools â Audit â Statistics ->Actor Memory Stats always Full Crash on Blank template - General / Issues and Bug Reporting - Epic Developer Community Forums