Spawned prefabs are going invisible when going away and returning but collision is still valid

Summary

I have spawned prefabs in the world and when the player character moves away from them they visually unrender then never re render when the player goes back into the area.

Collision is still valid so it looks like your bumping into nothing

World streaming is turned off so everything should always be in memory

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Have a map with prefabs i spawn mine but it might also work with none spawned prefabs.

Then walk away from the prefabs/entity for a few mins a good distance then go back the entity will be invisible but collision still valid.

Expected Result

It should always be visible

Observed Result

Its going invisible

Platform(s)

pc

Additional Notes

As a work around if you teleport the player away then bring them back it does then show again but its so bad when its all over the map so it needs fixing

I have a playtest code for epic to go into/try im happy to join with someone to show the issue

The longer your in a game it seems to be more stable but is so bad when you have a map run around then stuff is invisible :frowning:

Can this please be looked at this is one of the worst bugs to have in a new system everything is going invisible.

I’ve put a lot of time and effort into this new sg system creating my latest game and this bug is a game breaking one for sure.

FORT-1049617 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

Friend sent me this while playtesting the map

This is a constant thing you can even be in front of the entities and they just vanish sometimes can this please be fixed - The snip should be full of entities but visually they are all missing yet collisions ect still work