Summary
I have spawned prefabs in the world and when the player character moves away from them they visually unrender then never re render when the player goes back into the area.
Collision is still valid so it looks like your bumping into nothing
World streaming is turned off so everything should always be in memory
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
Have a map with prefabs i spawn mine but it might also work with none spawned prefabs.
Then walk away from the prefabs/entity for a few mins a good distance then go back the entity will be invisible but collision still valid.
Expected Result
It should always be visible
Observed Result
Its going invisible
Platform(s)
pc
Additional Notes
As a work around if you teleport the player away then bring them back it does then show again but its so bad when its all over the map so it needs fixing
I have a playtest code for epic to go into/try im happy to join with someone to show the issue
