Summary
When using a Switch Device to toggle between two custom static meshes - one with BlockAll
collision (ON state) and one with NoCollision
(OFF state) - the collision persists even after switching to the OFF state. This results in an invisible, impassable barrier.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
-
Place a Switch Device in the world.
-
Set up two custom static meshes:
-
ON Mesh: a hollow cube with
BlockAll
collision -
OFF Mesh: a hollow cube with
NoCollision
-
Configure the Switch to toggle between these two meshes.
-
During gameplay, toggle the switch from ON to OFF.
-
Attempt to walk through the area where the mesh used to be.
Expected Result
Toggling the switch OFF should swap the custom mesh to the one with NoCollision
, allowing players to freely pass through the space.
Observed Result
After toggling the switch OFF, the custom mesh becomes invisible as expected, but the collision from the previous ON-state mesh remains. The player character collides with an invisible impassable barrier, causing jittering, unintended interactions, and navigation issues.
Platform(s)
PC, XBOX Series X, PlayStation 5
Upload an image
Video
Additional Notes
- The issue appears consistently in both live and preview sessions.
- The mesh visibly swaps correctly, but the collision is not cleared.
- This renders Switch Devices unreliable as a replacement to the currently broken Barrier Devices.
This bug prevents creators from using Switch Devices with custom meshes as an alternative to the currently broken Barrier Devices. As a result, essential gameplay areas remain inaccessible, and multiplayer sessions are significantly disrupted.