Summary
I have discovered a direct conflict between the Physics settings and the Player Movement mechanics in UEFN. When the “Physics” option is enabled within the Project Settings, the Player Character becomes unable to Slide. This happens even if “Allow Sliding” and “Allow Sprinting” are all explicitly set to ON.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Island Settings
Steps to Reproduce
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Open a UEFN project.
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Place an Island Settings device.
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Ensure Allow Sliding is set to ON .
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Open Project Settings and enable Physics.
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Launch the session.
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Attempt to Sprint and Slide.
Expected Result
Enabling global Physics in the Project Settings should not disable the player’s ability to Slide. The physics simulation for objects/environment should function independently of the character’s movement state machine.
Observed Result
The player character performs the sprint animation but ignores the input to Slide. The sliding state is never entered, acting as if the mechanic is disabled.
Platform(s)
windows