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Crash Issue During Deferred Decal Rendering on Android
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8
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97
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November 7, 2025
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Lighting issue in our island on Xbox devices after update v38.00
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0
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67
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November 7, 2025
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FVX and Animators Render as static in video render
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0
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47
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November 7, 2025
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NDisplay Custom Projection Policy
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1
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249
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November 7, 2025
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Dynamic Lights and Lumen - Stealth Game Dev Question
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2
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117
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November 7, 2025
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UE5 - VirtualTextureAllocator crash when building lighting with GPULightmass
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7
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1295
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November 7, 2025
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GroomComponent Cards & Lumen SurfaceCache
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6
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97
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November 17, 2025
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Error in the display screen of the VR mobile SSR
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2
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73
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November 7, 2025
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Exponential Height Fog limitations
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2
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93
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November 7, 2025
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Morph targets disabled in lower scalability settings
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1
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511
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November 6, 2025
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Using (external) HLSL in UE5
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2
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1170
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November 6, 2025
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Play game in viewport and as standalone have wildly different lighting
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2
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136
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November 6, 2025
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Substrate Performance concerns & Questions
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4
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530
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November 10, 2025
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Single frame of black reflections on the first frame after using "SetViewTargetWithBlend()"
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1
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53
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November 6, 2025
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Movie Render Queue UV Pass
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1
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112
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November 6, 2025
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Problem with world normal
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7
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998
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November 6, 2025
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How to toggle between DX10, DX11, DX12 and via Blueprint?
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17
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23452
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November 6, 2025
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How to synchronize CUDA with shared resource in RDG?
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1
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199
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November 6, 2025
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Emissive properties not seen once packaged for standalone Quest3
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4
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148
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November 6, 2025
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Light (In Vaulted Halls Entombed)
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2
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100
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November 6, 2025
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Niagara data channels island sleeping is bugged
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2
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73
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November 6, 2025
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path tracer render problem
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4
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236
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November 6, 2025
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Shader compilation error with landscape patches on MacOS Sonoma 14.3.1, UE 5.4.4
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1
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191
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November 6, 2025
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It seems that the VertexNormalWS node has an issue when representing the normal
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0
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61
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November 6, 2025
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Grass Size parameter is not changing in path tracer mode
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4
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130
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November 6, 2025
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The first and last frames of the rendering image have inconsistent lighting and shadows.
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1
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106
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November 6, 2025
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VSM Nanite Shadow terminator issue
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5
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89
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November 6, 2025
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Converting RT (Lumen) to baked in a static environment
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3
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125
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November 6, 2025
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PSO precaching serialized due to NV driver lock
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5
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96
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November 6, 2025
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Render brightness flickering
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13
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357
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November 6, 2025
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