I like messing around with shaders and recently had been working on a shader for pixelate the screen. I feel like there is a way to simulate something that acts very similar to it but I can’t appear to find anybody explaining how to do it besides messing with the Resolution Up-scaling…
It won’t work for my game because it just makes things blury and I want it to look pixalated.
Instead I want something simular to Lethal Company, See here: https://youtu.be/Z_-am00EXIc?t=325https://youtu.be/Z_-am00EXIc?t=325
I know lethal company is a unity game but my idea is still there with the rendering concept.
The idea is to layer a shader on top of a crisp upscale, but where would I start to get the game to render to the view-port at a specific resolution?