i’ts not normals,the mesh is fine,but shadow is messed up
i’m using ray traced shadows and even if i use virtual shadow maps the issue is still there
also the mesh scale is 1 both in the fbx and in unreal
i’ts not normals,the mesh is fine,but shadow is messed up
i’m using ray traced shadows and even if i use virtual shadow maps the issue is still there
also the mesh scale is 1 both in the fbx and in unreal