Water doesn't appear when playing in editor

Hi,

I have a water volume that you can see in the images while editing, but when I click play to test this out, the water is hidden, it’s definitely created in the level because I checked the Outliner during play and even entered the volume which started a post process effect, I’m just not sure why the surface doesn’t appear?

During editing

During play

Furthermore, if I play the game, click the water volume from the Outliner and unclick Render CustomDepth Pass it appears as it should, if I disable it, it doesn’t change, but this can only happen if I edit its setting during gameplay?

This water system is an experimental feature at the moment and I haven’t been able to work out why it sometimes just isn’t visible despite being loaded into the world successfully.

I’ve instead just created a Cube shape and added the Water_FarMesh material to it to simulate the same thing or at least very close to which seems to work to the same quality.

I have same bug. But in editor wisible and have nice waves from mesh. but in game for shhiping created no waves from mesh and sometimes not visible water.

Ue 5.7.1. Looks like bugs…