Hey Everyone
I built a shipping build of my game and the first time I launch it, it is fine, but when i quit and launch the second time, the game crahes. I even tried relaunching after deleting the saved fole in AppData/Local/Project
When i open the editor, i keep getting this subtle crash in the log. Have tried many methods and nothing seems to be fix it. Not sure if this is related, but this is the only error i have in my output log in the editor and as the shipping build does not provide any logs, cannot know for sure.
development build works excellent and never has a crashing issue.
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: ShaderType::ShouldPrecachePermutation(FGlobalShaderPermutationParameters(ShaderType::GetStaticType().GetFName(), Platform, PermutationId)) != EShaderPermutationPrecacheRequest::NotUsed [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\GlobalShader.h] [Line: 240]
LogOutputDevice: Error: Using a global shader permutation of FTSRRejectShadingCS which hasn’t been requested for precaching at runtime. Check the implementation of ShouldPrecachePermutation on the global shader and make sure all required or development only permutations are requested for PSO precaching
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007fffa8cd8186 UnrealEditor-Renderer.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fffa83d84cb UnrealEditor-Renderer.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fffa82966cf UnrealEditor-Renderer.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fffa78a1734 UnrealEditor-Renderer.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fffa8676496 UnrealEditor-Renderer.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fffa862d4fa UnrealEditor-Renderer.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fffe384c2f5 UnrealEditor-RenderCore.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fffe3879fff UnrealEditor-RenderCore.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fffe4732722 UnrealEditor-Core.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fffe4727d4a UnrealEditor-Core.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fffe47281ee UnrealEditor-Core.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fffe38a894c UnrealEditor-RenderCore.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fffe38ad9e4 UnrealEditor-RenderCore.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fffe4d5c0ad UnrealEditor-Core.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fffe4d535cf UnrealEditor-Core.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff87367e8d7 KERNEL32.DLL!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff87564c53c ntdll.dll!UnknownFunction
I have went through the forums and tried many fixes and nothing seems to resolve it.
i even setup PSO and that didnt help.
Fixes i have tried