UE 5.6.1 crash at 87% when running DX12 (works only with -dx11)

Hi everyone,

I’m running into a crash problem with Unreal Engine 5.6.1 and DirectX 12.

  • Issue: When I try to open a project in UE 5.6.1 using the default DX12, the editor always crashes at 87% loading and show up “GPU Crashed or D3D Device Removed” .

  • Workaround: If I add -dx11 (or -d3d11) to the Unreal shortcut, the editor works fine. I can also open UE from Epic Games Launcher or shortcut normally, but when opening a project it crashes unless I force DX11.

  • Other versions: I tested UE 5.5.4 and everything works perfectly in DX12 — no crash.

  • GPU/Drivers: AMD Radeon RX 6800 XT with the newest driver (Adrenalin 25.9.1). I want to use DX12 since my GPU works very well with it in other applications.

  • Tried fixes (no success):

    • Adding TdrDelay in Windows Registry

    • Extending virtual memory

    • Updating graphics drivers (clean install)

    • Searching YouTube / Google for solutions

  • System details:

    • OS: Windows 11

    • CPU: ryzen 5 7500f

    • RAM: 16GB DDR5

    • GPU: AMD RX 6800 XT (driver 25.9.1)

It looks like only UE 5.6.1 is affected — earlier versions are fine. Could this be a 5.6.1 bug with DX12, an AMD GPU compatibility issue, or something else?

Any suggestions or workarounds (other than sticking with DX11) would be much appreciated.

Thanks in advance!

Same issue here

rolled back to 25.8.1 and DX12 workin’ again. Gonna stress test it for a day or two

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