Hi everyone,
I’m running into a crash problem with Unreal Engine 5.6.1 and DirectX 12.
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Issue: When I try to open a project in UE 5.6.1 using the default DX12, the editor always crashes at 87% loading and show up “GPU Crashed or D3D Device Removed” .
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Workaround: If I add
-dx11
(or-d3d11
) to the Unreal shortcut, the editor works fine. I can also open UE from Epic Games Launcher or shortcut normally, but when opening a project it crashes unless I force DX11. -
Other versions: I tested UE 5.5.4 and everything works perfectly in DX12 — no crash.
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GPU/Drivers: AMD Radeon RX 6800 XT with the newest driver (Adrenalin 25.9.1). I want to use DX12 since my GPU works very well with it in other applications.
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Tried fixes (no success):
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Adding
TdrDelay
in Windows Registry -
Extending virtual memory
-
Updating graphics drivers (clean install)
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Searching YouTube / Google for solutions
-
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System details:
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OS: Windows 11
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CPU: ryzen 5 7500f
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RAM: 16GB DDR5
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GPU: AMD RX 6800 XT (driver 25.9.1)
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It looks like only UE 5.6.1 is affected — earlier versions are fine. Could this be a 5.6.1 bug with DX12, an AMD GPU compatibility issue, or something else?
Any suggestions or workarounds (other than sticking with DX11) would be much appreciated.
Thanks in advance!