I have the same problem after transitioning my project from 5.2.1 to 5.4.2. The build completes without issues, but when I try to run the game, I get the error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 9367] Missing global shader FUpsampleCS’s permutation 0, Please make sure cooking was successful.
I’ve tried various methods, but nothing has worked so far.
- I went through all the maps and re-saved materials that had warnings.
- Tried recompileshaders all and build, but it didn’t help.
- Deleted the Save, Intermediate, and DerivedDataCache folders and ran recompileshaders all again.
- Updated the graphics drivers and repeated all previous steps.
I’m still don’t know how to resolve the problem.