Hi All,
Any ideas on how to remove the shadow effect here, the directional light in game has no shadow and neither does the static mesh, so what’s going on here and how do I correct?
Hi All,
Any ideas on how to remove the shadow effect here, the directional light in game has no shadow and neither does the static mesh, so what’s going on here and how do I correct?
It looks like the normals of the mesh are smooth. This will cause them to interpolate the sharing direction, in this case towards the angle of the bevel. This causes the block to be shaded as of it was somewhat round. You should set the mesh to use sharp shading, or learn how to use weighted normals to correct this.
This might be due to dynamic ambient occlusion. Just my 2 cents. Try to disable it in Project Settings, or in a Post Process Volume.
Alternatively, this could be due to DFIS being enabled on the mesh (Distance Field Indirect Shadows). This can be disabled on the actor itself I think.