UE5.6 crazy bug and took me few hours to find the cause: very easy step to replicate:
create a simple scene
add a scene capture 2d with a Render target
add a skeletal mesh with nanite to the level
set any animation asset to the skeletal asset
play…
..and no animation
disable the nanite and the animation magically is back
so now… why the render target and scene capture prevent to see nanite skeletal mesh animated? is something relate to 5.6?
what happen when the 5.7 will be out and we’ll use the new vegetation skeletal mesh with nanite?
is it a bug or is it a feature?
is it happen just to me or i missing something?
is there life in the universe? the answer is yes but just on saturday night..
if you have trouble with that, which sometimes happens, you can try posting on the forums.
i’m not sure the exact category but usually on the Request&Feedback i’d say is a good place. add something like “[BUG]” at the start of the title of your post. and epic staff will notice. i’m not sure they reply but afaik they take a look. the bug forum is more likely to be seen.
make sure to post information about your environment. os, driver version, gpu manufacturer, engine version, and source/binary. and any other info you can gather. logs videos and screenshots are helpful too.