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Lumen GI weird behavior
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1
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53
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December 3, 2025
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Niagara fluids doesnt ( has never ) work
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1
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80
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December 3, 2025
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Volumetric Lightmap Streaming Workaround - Multiple VLM - GPU Lightmass Memory Limit
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4
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3395
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December 3, 2025
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GameThread timed out waiting for RenderThread after 120.00 seconds
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2
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338
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December 3, 2025
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Screen space reflections not working with lumen GI.
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3
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173
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December 3, 2025
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Disabling Distance Field AO when using Hardware Lumen disables GPU Distance Field collisions in Niagara particles
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10
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66
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December 3, 2025
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渲染线程需要访问的材质已经被主线程释放
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3
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25
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December 3, 2025
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Correct material setup for a wifreframe-like Translucent 3D mesh and avoiding TSR/motion blur etc. issues
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6
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49
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December 3, 2025
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Why Unlit materials cannot write GBuffer
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3
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57
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December 3, 2025
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Electra Player播放视频时第一帧图像出现的事件问题
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3
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31
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December 3, 2025
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Change Dynanic Lighting & Rendering Level Scale to optimise for gameplay with elevated camera positions (like with legacy Lightmass Static Lighting Level Scale)
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6
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38
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December 2, 2025
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Lumen shadows on small objects disappearing
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0
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49
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December 2, 2025
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Out of Memory Issues
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1
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93
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December 2, 2025
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How to render PNGs for lit background and flat character in a single job? (Movie Render Graph)
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1
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45
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December 2, 2025
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Low resolution texture mips at cutscene start
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1
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25
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December 2, 2025
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Why does the material of hair look like metal?
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2
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72
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December 2, 2025
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Water material question
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0
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32
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December 2, 2025
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Landscape Opacity Mask ignored in Lumen
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3
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31
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December 2, 2025
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Nanite pixel programmable visualization
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1
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48
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December 2, 2025
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Reflections
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10
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142
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December 2, 2025
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Is it impossible to achieve the floodlight effect shown in the picture when developing Quest3 MR using UE?
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4
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101
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December 2, 2025
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Distorted texture
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3
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1283
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December 2, 2025
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Morph target normal/tangent deformation works on imported LODs but not on LOD0
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9
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63
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December 1, 2025
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GPU Crash - Shader Symbol hashes do not match in UE5.5 build. (FParticleStatePosition)
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4
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83
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December 1, 2025
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The scene takes long to settle when switching between non-Lumen-GI and Lumen-GI
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7
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72
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December 18, 2025
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UE::AssetUtils::SaveGeneratedTexture2DAsset ensure failures
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4
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23
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December 1, 2025
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Disable height fog shadows without affecting post processing quality level?
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0
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46
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December 1, 2025
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Black halos
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7
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132
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December 1, 2025
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IsFirstPerson buffer ignores Translucent Materials
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5
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32
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December 1, 2025
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Ceiling appears darker than walls but have the same material
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15
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1664
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December 1, 2025
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