how are we supposed to hide small nanite meshes inside houses?

hi there!

so we have an open world game with HLOD and i’m wondering how to hide the tons of small meshes inside a house when you’re a couple of feet away as you can’t see them anymore at that distance, so there’s no need to draw them anymore.

there is the max draw distance var on static mesh actors, but that doesn’t work with nanite

there is HLOD and we have that, but the houses don’t get swapped to the fake HLOD for like a mile out, way past any sane drawing distance for the countless small meshes in the houses, so i’m curious what we’re missing?

thx!

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As far as I know, the whole point of nanite, is it is self culling, down to the pixel level

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Have you done an overdraw visualization and seen if they’re actually being rendered? Because in my experience overdraw in scenarios like that is a non-issue if your occluders are opaque.