Niagara - Rendered Sprite looks fine in Preview window but jitters in Baker and In-Game

I want the Baker and In-game to look like the Preview on the Left: sharp and steady, but instead the pixels jitter.

So far I’ve tried:

Expanding the Bounds, Checking Fixed Tick, Toggling Occlusion Culling, Toggling Local Space, Changing Tick Order, Changing Scalability to Self, Toggling Interpolated Spawning

But in all cases, no dice.

Adjustments that helped:

Reduce Particles’ Sprite Size
Find the Right Padding Level
Sort Mode to View Depth and Precision to High