Niagara - Rendered Sprite looks fine in Preview window but jitters in Baker and In-Game

I want the Baker and In-game to look like the Preview on the Left: sharp and steady, but instead the pixels jitter.

So far I’ve tried:

Expanding the Bounds, Checking Fixed Tick, Toggling Occlusion Culling, Toggling Local Space, Changing Tick Order, Changing Scalability to Self, Toggling Interpolated Spawning

But in all cases, no dice.