Niagara Ribbon Renderer - close the loop?

Fairly simple question - I have a sequence of particles with a normalized RibbonLinkOrder attribute - the ribbon begins at 0.0 and ends at 1.0. How do I close that gap? I can only think to spawn another particle in the same location as 0.0 and recalculate the RibbonLinkOrder to accommodate the extra particle, but I would like to know if there is a better way?

I talked to Epic about this very thing in the 4.27 days and at the time I got a pretty simple “no.”

We ended up doing what you suggested and added an extra point, but it’s not without issues. The tangents still don’t always line up quite right but it’s better than nothing I suppose.