Why do shaders recompile constantly with any change to the material?
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34
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6264
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May 26, 2025
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Distortion-aware depth fade
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45
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9676
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August 30, 2021
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Lighting build failed
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29
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11951
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October 18, 2018
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Why is the Landscape Paint Tool painting entire squares and not just in the brush?
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25
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12748
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April 8, 2018
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Meshes Become Dark
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9
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20509
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August 9, 2014
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Temporal AA is wrong and cannot be disabled
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12
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17965
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April 2, 2015
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Performance: Should I use additive over translucent blend mode?
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9
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6452
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June 11, 2020
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CPU Multithreading and Job Threads
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12
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17846
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May 3, 2019
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How to use a .exr file as skylight/background?
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9
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11436
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May 9, 2024
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Creating custom shaders and binding them with the material editor
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13
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9655
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November 3, 2022
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Does UE4 support multi-monitor?
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23
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13073
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November 29, 2020
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Rendering Sequence comes out black
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15
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15993
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July 22, 2024
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Full precision uv's?
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17
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15060
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December 14, 2022
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UE4 4.24 SSGI + AO Implementation
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37
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10363
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September 1, 2021
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Good way to create good normal map?
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26
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12270
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June 24, 2015
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Sick and tired of UE4 having its own mind - suddenly broken lightmaps
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49
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9012
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May 9, 2022
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Can you assign 2 different materials to each side of a mesh surface?
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10
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10804
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November 17, 2024
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UE4 Editor flickers/goes black.
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47
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9170
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March 11, 2022
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Using red and green channels as normal map and using blue as mask?
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12
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17597
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January 6, 2018
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Translucent render order of refractive materials
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9
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3560
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August 8, 2024
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Creating realistic waving water?
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11
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18188
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March 10, 2015
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How to render the weapon of an FPS separately?
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13
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16810
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November 21, 2020
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How to smoothly transition from one material to another via blueprints
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9
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11151
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August 23, 2024
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Ori and the blind forest GPU Water and dynamic wave
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37
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10153
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July 2, 2016
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Why are Actors not showing up in the viewport but are in the scene outliner?
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13
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16720
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January 28, 2025
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Is it any Weather/water/snow and wind system in UE4?
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26
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12037
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August 28, 2014
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360 video rendering with Nvidia Ansel ?!
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19
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7857
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September 9, 2024
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Using normal maps on transparent materials?
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9
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19749
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March 5, 2019
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Multicolored fog post-process material
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32
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10856
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September 2, 2022
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My pretty textures are being washed out by lighting
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15
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15582
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November 22, 2015
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How to Make a Light Source ignore a specific actor, or actor ignore a specific light
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16
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15105
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November 21, 2014
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How to make it look like in Marmoset Toolbag?
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19
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13918
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August 26, 2014
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Instanced Static Meshes heavier than Static Mesh Components?
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19
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13888
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October 27, 2016
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Blurring below UMG elements - is it possible?
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23
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12672
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February 1, 2017
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rendering a 360 Panorama (Cyclorama) to 8 screens
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52
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8523
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July 4, 2025
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Cheapest (performance wise) fog for GLES2 mobile VR (LDR) - how?
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34
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10474
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March 28, 2016
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Displacement and Tessellation not Appearing on Material
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24
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12373
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September 4, 2018
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Render to SceneDepth only
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16
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8433
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December 12, 2024
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Created a new Instanced Skeletal Mesh Component -- encountering strange perf issues in D3D
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19
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13820
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August 30, 2022
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Glass Reflections are Black?
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10
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5881
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October 20, 2022
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Where do I get a sand material?
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10
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18454
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July 2, 2020
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Feeding material with world position offset data
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10
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18448
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April 26, 2021
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[RESOLVED] FPS Drop / Hitch / Stutter every few seconds
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17
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14422
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July 31, 2024
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8192 Texture ??
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14
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15765
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November 7, 2016
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Working emissive materials in RTGI (with screenshots)
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30
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10957
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December 20, 2020
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How to Tile a Material Based on Object's Scale Without Using World Alignment?
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9
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10819
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December 25, 2020
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Using Arrays in Materials
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12
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16835
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June 20, 2024
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Post Process Effect stop working
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40
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9458
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July 4, 2019
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Struggle Against Tonemapper
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21
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12868
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July 31, 2024
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What is Base Pass and how to higher FPS
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13
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16124
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December 25, 2023
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