Hey guys, I need simple help, I read some tutorials on internet, but I want know which is best way to learn to create good normal map for exported models from 3DS max studio 2015.
So, I created some testing model in 3ds max.
Just poly modifier, and unwrap uvw modifier.
So, my question is where is the best to create normal map for this model? In 3ds max and then export it with model, or inside some other solution, like PixPlant or similar? XNormals?
This is that model in UE4, without normal map.
And then I created normal map in pixplant, and import that map to UE4 and to my model in blueprints code (used texchord for cordinates).
But I have little problem in finnal results, my moddel have some weird blurring in quads borders, like this in picture:
I apologise to you, but I forget to printscreen that blurring to show you.
So after read some tutorials, I see that just must to create better normal map for this.
Little suggestion in which way to learn this?
Thank you!