Say I have a flat surface, a simple polygon plane for example. Can I assign one material to one side, and a second material to the other side? Turning on “double sided” isn’t quite what I’m after as that assigns a single material to both sides of the surface. Thanks
Maybe 2 polygons with two material elements. There should be a tutorial available on how to set up an fbx to import in a manner that allows you to assign 2 unique materials to one static mesh.
is it legit? i thought you better to assign one material to one object to save draw calls?
what is the best solution in game dev production?
should I duplicate face into separate object and make it slightly offseted from the main surface?
or should I make it closed volume so nanite and lumens would work corrctly?
There is no “best solution”. It sounds to me like you’re trying to pre-optimize, which is a terrible approach to software development. Select the approach that’s most intuitive and only attempt to optimize when you’re trying to overcome a verified bottleneck.