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set the object's position and velocity externally to obtain the contact forces
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1
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26
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January 14, 2026
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[SOLUTION] NativeTick() UMG not running!!!
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0
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22
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January 14, 2026
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Portal Destination Locked
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1
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26
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January 14, 2026
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Actor Ref lost when passed to Server RPC
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3
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50
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January 14, 2026
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Vehicle 'Arcade physics' with Chaos physics?
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9
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5601
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January 13, 2026
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Additional Plug-in Directories not working. Likely culprits?
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0
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11
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January 13, 2026
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How can I expose Control Rig in Metahuman's BP?
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1
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40
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January 13, 2026
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Help fixing map teleportation.
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2
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67
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January 13, 2026
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Trying to destroy something i've added to a static mesh...
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4
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40
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January 13, 2026
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Getting input actions for InjectInputForAction without instancing the class and assinging IA in editor
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1
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42
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January 13, 2026
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How to destroy this jumpscare actor?
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2
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31
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January 13, 2026
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Problem with parent replication (SceneComponent and Actor)
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3
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21
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January 13, 2026
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Why's my cast to the correct class failing?
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4
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82
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January 13, 2026
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Why can't I rotate the camera on it Y-axis? (Pitch)
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3
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35
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January 13, 2026
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Having problem with Rendering a sequence using mp4 format with RX 9070xt but Nvidia GPU on laptop works fine.
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1
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26
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January 13, 2026
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HUD Message Device missing "Show Message" function in UEFN 5.8
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2
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73
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January 13, 2026
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Make size of world object resolution independent
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16
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117
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January 13, 2026
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How do I make my timers framerate independent?
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18
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91
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January 13, 2026
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Why does adding a UCameraComponent to Pawn causes crash in World Partition
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1
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50
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January 13, 2026
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Fix template type mismatch for Heap functions in Array.h
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2
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14
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January 13, 2026
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Api documentation for C++ for unreal 5.7 ?
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1
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102
|
January 13, 2026
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Trying to change values of bp in settings menu to then apply to generator in other level
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3
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44
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January 13, 2026
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"Get overlapping components" does not work with the "Use complex as simple" collision option
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11
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2359
|
January 13, 2026
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Widget component's Toggle Visibility retains widget state of before it was updated!
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4
|
51
|
January 13, 2026
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Enabling "Update joints from animation" on skeletal mesh in UE5.4 crashes the engine
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1
|
180
|
January 13, 2026
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IOS 18 launch url not working
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15
|
1036
|
January 13, 2026
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OSSv2 multiplatform viability and Steam readiness
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3
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56
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January 13, 2026
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[RFC] Handling Identity Uncertainty: A PSTAS-based "Shadow Hash" for Runtime Metadata Ingestion
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0
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21
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January 13, 2026
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interact with child actor component in a blueprint
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2
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39
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January 13, 2026
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AI Perception Sight allowing for seeing behind
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13
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86
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January 13, 2026
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