Hello,
while working with Gameplay Effects and GameplayCues, we noticed that a specific combination of settings results in Gameplay Cues not working as expected:
If a gameplay effect is set to have a period, any gameplay cue that is associated with that gameplay effect will be immediately removed again and not persist for the duration of the gameplay effect. As an example, when a fire effect is applied to an object that applied periodic damage as long as it is active, an associated gameplay cue with fire particles will not be visible.
The gameplay effect seems to be immediately removed again. This seems to be the issue also observed here:
To avoid using Full replication mode, a workaround that we have been using so far was to split gameplay effects that have a period into two separate effects: One main state that is associated with the gameplay cue and a linked periodic effect that has tag requirements on the main state effect. This setup works, but is a bit cumbersome.
Is this the expected behavior how gameplay cues would work for periodic effects? Or is this potentially an already known issue?
Thanks,
Oliver