How can I check if Character is jumping? I want to drain stamina and not allow to sprint while player is jumping. ACharacter::IsJumping and ACharacter::bPressedJump doesnt display true when Im jumping.
It’s been renamed to IsJumpProvidingForce(), if that doesn’t work you can check for IsFalling.
IsJumpProvidingForce() doesnt work, and how do I access IsFalling?
IsFailling() is on the character movement component
You can use either IsFalling() function from the Character Movement Component or *bool ***WasFalling **just from Character Object
I have done some testing and found out that IsFalling() is working better(in my case if I jump on sth, and then jump again I WasFalling returns **false ***while *IsFalling() return true, which is correct because I am falling after 2nd jump)