I have flying island with ANavMeshBoundsVolume attached to it and NavigationInvoker on my player character. Project’s runtime generation is Dynamic.
On island movement navigation mesh keeps regenerating. I want to avoid that, implement my own generation logic and handle it(attach to island), but there’s no any docs/info how to do that.
Hey there @ADIAN! Unfortunately even the dynamic nav mesh assumes a stationary ground plane, the dynamic portion is to update for obstacles. If you’d like to implement some custom pathfinding not entirely from scratch, I’d recommend taking a look at the Customizable Pathfinding plugin. It’s open source so you can modify how it works or just take inspiration.
Hey, i saw rare cases where some people have successfully generated navmesh on dynamic actors.
Plug is very interesting, it also solves flying navigation problem for me. I will try to integrate this into my project, thank you for sharing!