cmd.exe failed with args 5.1
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3
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302
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July 23, 2023
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How can packaging for Android be this mess after so many years?
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0
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126
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July 23, 2023
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unreal engine building error
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0
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329
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July 21, 2023
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Cannot build for Android (Unreal 5.2)
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1
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330
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July 21, 2023
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Material Grass node not working for mobile in UE5
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0
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341
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July 19, 2023
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unable to package andriod in mac
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0
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178
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July 19, 2023
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Files in Content folder do not move to app's folder on Android in shipping build
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1
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1114
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July 18, 2023
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Android device doesn't show under launch devices
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15
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8421
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July 18, 2023
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live link face on ios16
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1
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570
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July 17, 2023
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"Platform Android is not a valid platform to build. Check that the SDK is installed properly."
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18
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14147
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July 16, 2023
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API level shows 28 in google play console even though in configuration and log shows it 31
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2
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1845
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July 16, 2023
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apk patching with blueprint for UE 5.2
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0
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148
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July 14, 2023
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GooglePAD + Chunking?
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0
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225
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July 14, 2023
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Mobile Touch
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0
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224
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July 13, 2023
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can I test the Google PAD without uploading every build to google consle?
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0
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124
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July 13, 2023
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Android: Checking if a user already purchased an IAP
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9
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1140
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July 11, 2023
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Support X86_84 [aka x64]
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0
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280
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July 11, 2023
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Mobile Patching Utilities broken after 4.27 to 5.2 migration
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2
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191
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July 11, 2023
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Session join on android to android via hotspot
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4
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460
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July 9, 2023
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Lan Multiplayer Android game on LocalWifi (HotSpot)
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11
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2984
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July 6, 2023
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Android: Is there a way to package individual .uasset files inside an .obb file?
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1
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1071
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July 6, 2023
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GPU requirements for Android development
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0
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402
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July 5, 2023
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Packaging for Android always fails
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2
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284
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July 5, 2023
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Tilt control in mobile
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7
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3872
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July 5, 2023
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.apk running in oculus2
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0
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155
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July 4, 2023
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Accessing USB on Android by using blueprint
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0
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194
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July 3, 2023
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How should I do the multiplayer for my mobile game?
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12
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9184
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July 2, 2023
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Game does not use the screen completely
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6
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1546
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July 2, 2023
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ERROR: cmd.exe failed with args
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0
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415
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July 1, 2023
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when i want to finish GameActivity,why call back AndroidThunkJava_ForceQuit()?
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0
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145
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June 30, 2023
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