Hi UE4 answerhub,
The GetViewPortSize node in UMG returning wrong size while running in android (returning 0).
The same returns 931 while running in editor.
Here I am attaching the screenshot for further comfort .
Hi UE4 answerhub,
The GetViewPortSize node in UMG returning wrong size while running in android (returning 0).
The same returns 931 while running in editor.
Here I am attaching the screenshot for further comfort .
I’m still getting this in 4.21, I guess it isn’t supported for all platforms… I think you need to use the FAndroidDeviceInfo information in C++ instead.
Not sure what you would do in BP. If you give the widgets a frame to setup you could probably get the cached geometry and use that to get the size of the parent (or reference a main widget that fills the screen and get that geometry).
add delay and get viewport size .
always for your reply