- LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
- LogPlayLevel: Launcher Device ID: Windows@POLK
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- LogPlayLevel: UAT: Running AutomationTool…
- LogPlayLevel: UAT: Using bundled DotNet SDK version: 6.0.302
- LogPlayLevel: UAT: Starting AutomationTool…
- LogPlayLevel: UAT: Parsing command line: -ScriptsForProject=“C:/Users/logvi/OneDrive/Documents/Unreal Projects/HN 5.3/HN.uproject” BuildCookRun -project=“C:/Users/logvi/OneDrive/Documents/Unreal Projects/HN 5.3/HN.uproject” -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -unrealexe=“D:\Epic Games\Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -utf8output -platform=Win64 -cookonthefly -ddc=InstalledDerivedDataBackendGraph -map=/Game/Maps/Menu -stage -deploy -cmdline=“/Game/Maps/Menu -Messaging” -device=Windows@POLK -addcmdline="-Session
- Id=34DB57B14E4435D4933370958CBC0300 -SessionOwner=‘logvi’ -SessionName=‘Launch On Device’ " -run
- LogPlayLevel: UAT: Unhandled exception: System.Exception: A conflicting instance of AutomationTool is already running. Current location: D:\Epic Games\Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll. A process manager may be used to determine the conflicting process and what tool may have launched it
- LogPlayLevel: UAT: at UnrealBuildBase.ProcessSingleton.RunSingleInstanceThread(Func
1 Main, TaskCompletionSource
1 Result, Boolean bWaitForUATMutex, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Build\Automation\ProcessSingleton.cs:line 72 - LogPlayLevel: UAT: — End of stack trace from previous location —
- LogPlayLevel: UAT: at UnrealBuildBase.ProcessSingleton.RunSingleInstanceAsync(Func`1 Main, Boolean bWaitForUATMutex, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Build\Automation\ProcessSingleton.cs:line 42
- LogPlayLevel: UAT: at AutomationToolDriver.Program.Main(String Arguments) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 446
- LogPlayLevel: UAT: AutomationTool executed for 0h 0m 0s
- LogPlayLevel: UAT: AutomationTool exiting with ExitCode=1 (Error_Unknown)
- LogPlayLevel: Completed Launch On Stage: Launch Task, Time: 0.756297
- LogPlayLevel: UAT: BUILD FAILED
- PackagingResults: Error: Launch failed! Unknown Error
I tried to reinstall Unreal Engine, created new project, reinstalled SDK,NDK,JRE but nothing worked
I got this problem after reinstalling the Windows because of many viruses that dont let me play games on UE4, but in UE4 and 5 everything was great with cooking and packaging
pls help