Hi, Im Trying To Add Destructive Stuff To My Game And I Keep Getting A Problem, Now, I Cannot Use Unreals Destruction For It Does Not Support Mobile, But Instead I Must Use My Own “Methods” To Achieve It…
I Tried Adding A Already Fractured Mesh From Blender Or Houdini Or Anywhere, Into Unreal, But It Comes In Pieces, In Houdini, I Added It As Skeleton But The Mesh Never Played The Destruction Animation, Infact It Never Even Appeared In The Actual Export Node, Had To Find Another Way… I Soon Found Alembic Animation, LAST Resort, To Achieve It And Now I Have It But The Problem Is, I Cannot Add It Or Spawn It Or Do Anything, It Can Only Be Added And “Manual Tick” Player, Which I Can’t Access From The Level, Any Help Is Appreciated Thanks
Nvm, I Found What I Believe To Be The Answer, In An Actor BP, +Add Component GeometryCache And Assign The ABC To That GeometryCache, Then You Can Run It Upon Collision.
umm, no, because the system isnt on mobile, instead you can simulate using abc cache, so playing a baked animation of the desctrution upon destruction. but other methods include changing the mesh to an already destroyed version with vfx, that looked promising, but overall, i used the latter, but yeah lol