I am creating an iOS app using Unreal engine 4.27, but I don’t know how to use the EOS SDK.
I found the iOS section of the documentation,
But it seems that in Unreal Engine, it is not set up from X Code.
I also found this article.
It seems that you can load FrameWork from build.cs.
However, I could not get it to work even with this reference.
If anyone has a better way to do this, please let me know.