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Substance Plugin 0.3.2 Released (UE4 4.1.0 Compatible)
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9
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3205
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May 22, 2014
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How can I resolve the error: "unparsed class: '/Script/Kismet.BlueprintPaletteFavorites'"?
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4
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2562
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May 18, 2014
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Why does the plugin I created keep defaulting back to disabled?
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1
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506
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May 17, 2014
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Game Build Fail Error...Paper 2D Plugin, possible solution
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1
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988
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May 16, 2014
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How can I use a dynamic 2D texture with a plugin?
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6
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2696
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May 12, 2014
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How can I get a plugin to start on iOS device?
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5
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2868
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May 9, 2014
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What is the proper way to add outside source files to a custom plugin?
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1
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634
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May 7, 2014
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Substance Plugin : What does it offer that UE4 does not?
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7
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5952
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May 6, 2014
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Using example plugins
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11
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2024
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May 4, 2014
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Is it possible to create a Blueprint implementable event in UBlueprintFunctionLibrary?
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5
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4232
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May 4, 2014
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Could I get some advice about Working w/ UObjects and Slate?
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1
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749
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April 28, 2014
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How can I resolve an unmatched #endif Issue?
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3
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2535
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April 28, 2014
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How do I compile an engine plugin project with XCode?
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0
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550
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April 26, 2014
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Is there a spot on the forums to discuss Plugins?
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2
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1016
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April 24, 2014
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Best way to share a Plugin?
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1
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1375
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April 22, 2014
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How can I extend the editor with new actors & tools via plugins
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1
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1129
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April 21, 2014
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Extenting Editor Menus / Creating Tabs from Plugins
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1
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3724
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April 13, 2014
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How do you create plugin Modules?
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5
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828
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April 3, 2014
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What is the difference between PublicDependencyModuleNames and PrivateDependencyModuleNames
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2
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24492
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April 2, 2014
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InputBinding Assert When Loading LevelEditor module
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3
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1488
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March 11, 2014
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Will unreal actor x maya plugin still work?
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1
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974
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March 11, 2014
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UnrealHeaderTool not regenerating PLUGIN headers?
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1
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1224
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March 11, 2014
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How exactly do GAME plugins work?
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7
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3315
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March 11, 2014
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[Question] Best way to include plugins when packaging?
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2
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753
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March 11, 2014
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