so I wrote my own plugin in C++ following the plugin tutorials from the unreal wiki.
The plugin compiles and appears in my plugins list in the editor.
The problem is when I try to enable my plugin, it will switch back to disabled after I restart my editor.
The same happens with any built in plugin I try to enable/disable.
Is there something I am missing ? Some save option or some file I need to modify/checkout ?
Even if I toggle a plugin on/off and just switch to see another plugin from the list, the one I modified immediately toggles to its previous value.
So it is not really an issue with my plugin I think, but more a global issue I have with plugins not saving their enable/disabled status.
any idea ?