How do I compile an engine plugin project with XCode?

Following the description to copy an existing engine plugin:

  • I copied the BlankPlugin and renamed all strings and filenames from BlankPlugin to MyPlugin.
  • Then deleted binaries and intermediate files.
  • Copied the MyPlugin folder containing Sources and Resources and the MyPlugin.uplugin file into the XCode project under UE4-Engine-Plugins.

In order to compile the plugin, I would need a target, but none of the stock plugins has one. So Im struggling here, wondering how to compile it.
Anybody knows the hidden magic? Thank You. :slight_smile: