Using Unreal Engine 4.1 (latest from GitHub) in Visual Studio 2013 Professional Update 2, USoundBase
, USoundWave
, and USoundWaveStreaming
are not marked as having DLL linkage, so it’s not possible to extend them in an Engine plugin. Upon building a plugin based on the UObjectPlugin
example but instead inheriting from USoundWaveStreaming
and linking the Engine module in my Build.cs file, I get the following linker errors:
See the relevant build output here.
I believe the classes named above should be marked with the ENGINE_API
macro and the MinimalAPI
specifier removed, as well as the ENGINE_API
macro removed from the individual methods currently marked for export since only then, my project builds correctly.