Character Turning Pivot Issues - how to fix?
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14
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89
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July 21, 2025
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texture with xgen alembic grooming? density maps don't working?
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24
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3539
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July 21, 2025
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Why do actors bounce/launch eachother?
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20
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8545
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July 21, 2025
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Maya X-Gen Hair to UE4 for real-time hair-system
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4
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1244
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July 21, 2025
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Exporting dense groom from xgen with root uv
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2
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1251
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July 21, 2025
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Textures not loaded up when opening the engine (default grid material showing)
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1
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49
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July 21, 2025
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MetaHuman on Mac mini
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12
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485
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July 21, 2025
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About disastrously low precision of vertex normals
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24
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143
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July 21, 2025
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Custom body mesh metahuman livelink error
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1
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41
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July 18, 2025
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Adding a global macro in C++
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2
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47
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July 21, 2025
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Can I modify the displayed Engine name in Select Unreal Engine Version name?
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0
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22
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July 21, 2025
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RDGBuilder DiscardState Crash : RTV / DSV
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2
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7
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July 21, 2025
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Play hit sound only one
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1
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26
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July 21, 2025
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Sequencer Render Looks completely different from viewport
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1
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28
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July 21, 2025
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Git LFS doesn't seem to help
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2
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73
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July 21, 2025
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A shadow like that of another static mesh
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4
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43
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July 21, 2025
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FPS arms move relative to player
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1
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25
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July 21, 2025
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Blendspace walk animation is inconsistent
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8
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86
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July 21, 2025
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I have a problem with inputs and outputs (UMaterialExpression)
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6
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46
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July 21, 2025
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Why do not enable Nanite Imposter by default
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2
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302
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July 21, 2025
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LogSlate: Warning: FontCache flush requested. Reason: Large atlases out of space; 2/1 Textures;
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2
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34
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July 21, 2025
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Overriding Character Capsule Bounce-Off Physics
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3
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3950
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July 21, 2025
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How to Edit Variable in Packaged game?
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4
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19
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July 21, 2025
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I can't get the BP_ThirdPersonCharacter to follow a spline
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1
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31
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July 21, 2025
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Jagged edges when importing a heightmap from Gaea
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6
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2082
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July 21, 2025
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Android: Game runs in "squished" aspect ratio
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1
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38
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July 21, 2025
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Can't even complete the initial install
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3
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112
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July 21, 2025
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How to disable HitOut by character collision?/如何关闭角色之间碰撞时产生的击飞效果?
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0
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14
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July 21, 2025
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project not opening
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11
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1045
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July 21, 2025
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Widget Switch > How does one update the Active Widget Index dynamically?
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1
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37
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July 21, 2025
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