How to Detect Weapon Hit on Objects in Fortnite Creative/UEFN?

Hi!

I’m trying to create a device in UEFN/Verse that spawns an object (like a portal) exactly at the location where a player’s shot hits.

I understand that Fortnite doesn’t have real “projectiles” as objects, and there’s no WeaponFiredEvent on the character. I’m looking for a reliable way to:

  1. Detect the exact point where a player shoots.

  2. Determine what type of object or surface was hit (wall, floor, prop, etc.).

  3. Understand if there are built-in events, or if I need to use Trace/Raycast.

  4. Correctly subscribe to weapon fire or custom weapon usage in Verse.