Hi!
I’m trying to create a device in UEFN/Verse that spawns an object (like a portal) exactly at the location where a player’s shot hits.
I understand that Fortnite doesn’t have real “projectiles” as objects, and there’s no WeaponFiredEvent on the character. I’m looking for a reliable way to:
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Detect the exact point where a player shoots.
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Determine what type of object or surface was hit (wall, floor, prop, etc.).
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Understand if there are built-in events, or if I need to use Trace/Raycast.
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Correctly subscribe to weapon fire or custom weapon usage in Verse.