UE-5: Dithering everywhere ?

Hello, In Unreal Engine 5, there’s dithering in everything translucent: Volumetric Cloud, Sky Atmosphere, Niagara particles, Water, Hair and, of course, all transparent or non-opaque materials.
Why? Is it for performance?
Because visually, it created a lot of ugly visual artefacts. With the massive use of Screen Percentage/Dynamic Resolution localized with Temporal Upscale combined with temporal anti-aliasing like TSR, ugly visual artefacts are even more numerous and coarse, not to mention the lack of fluidity felt with permanent ghosting despite an artificially high fps rate.

My beautiful engine which is the most beautiful
  • Unreal 5.2|3|+ renders more beautifully than the engines of 2023 games
  • Games from 2023 look better than Unreal 5.2|3|+.
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