Help with ALS

Anyone here using ALS v4 Refactored?? (it still uses the same basis as ALS v4 just with some improvements and in C++)

After playing a full body montage it rotates back to the angle the character was in before entering the montage. How do I prevent this? I think it’s storing the rotation somewhere and then retrieving it after the montage but can’t figure out where and what to override to prevent this.

I have my own mantle/vault system which uses Motion Warping and generally works well, except the issue above (if I enter a wall at an angle the character turns back to that angle on exit which looks a bit silly). Also, the character seems to glitch on existing the montage and instantly move back slightly even though motion warping should be moving the capsule with the actor.

Would love some advice!

Thanks!