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NavMesh for moving platforms/ships etc.
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1
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9
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November 2, 2025
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DataTable localization doesn't work?!
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16
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3890
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November 2, 2025
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Character causes extreme force on actors with physics enabled when walking on top of them and hitting collision
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2
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10
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November 2, 2025
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Left hand IK with a FABRIK node issue
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0
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3
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November 2, 2025
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Third person camera with fixed rotation
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4
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41
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November 2, 2025
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Is it possible to get the timing data posted to RDG_EVENT_SCOPE?
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0
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5
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November 1, 2025
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"Debugging mode failed" Popup on the bottom right corner
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2
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17
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November 1, 2025
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Issue with Chaos Cache Manager / Chaos Cache Collections
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0
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17
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November 1, 2025
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Dialoge system
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2
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19
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November 1, 2025
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Door closing sound plays even if the door wasn’t opened
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3
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13
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November 1, 2025
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CommonUI - Can't get Hover/Click to work with gamepad
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2
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8
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November 1, 2025
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UE5 Editor low FPS on DX12 (RTX 3060) with dual monitors, while Vulkan runs smoothly
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4
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10
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November 1, 2025
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I'm getting this weird error when I attempt to live code my game
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1
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15
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November 1, 2025
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Cant spheretrace/linetrace any spawned (at runtime) Actors
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1
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8
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November 1, 2025
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UserWidget added as Child: always wrong size
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4
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1516
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November 1, 2025
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How to use the counter to track how many levels the player goes through?
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1
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10
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November 1, 2025
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Action Event on Widget
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8
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46
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November 1, 2025
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PCG: Casting PCGData to PCGPointData fails in Post Generation Blueprint functions in 5.6.1
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4
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36
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November 1, 2025
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Verse build errors after new update
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2
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28
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November 1, 2025
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Unexpected GSPolicyResponse callback ue5 dedicated steam server
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6
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91
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November 1, 2025
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Reading inputs from DJI controller?
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3
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655
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November 1, 2025
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My Timer Class
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1
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13
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November 1, 2025
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Global Illumination with Lumen Major Ghosting issue
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4
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263
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November 1, 2025
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[SOLVED] "Input key selector" does not take the mouse wheel
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17
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3333
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November 1, 2025
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AI doesn't work after packaging
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14
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22
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November 1, 2025
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AI Controller and Player State
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5
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4387
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November 1, 2025
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Navigation doesn't work in shipping game
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1
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10
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November 1, 2025
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Get Data Table Row in c++
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6
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31465
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November 1, 2025
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Applying Radial Damage to both hit actors and damage causer
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1
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10
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November 1, 2025
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This tool is currently disallowed from operating on a group topology of this resolution. Current limit set by "modeling.PolyEdit.EdgeLimit" is 60,000 displayed edges, and topology has 62,008 edge segments to display. Limit can be changed, but it exists to
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0
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7
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November 1, 2025
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