Hi everyone,
I’m working on a forest environment in Unreal Engine 5.3, and I’m having some trouble keeping the frame rate stable. The foliage looks great, but when I add a lot of trees and grass, the performance drops, especially when the camera moves quickly.
I’ve tried:
- Enabling LODs for trees and bushes
- Using Nanite on larger meshes
- Adjusting cull distances for smaller plants
It helps, but not enough. Are there any techniques or settings you recommend for optimizing foliage-heavy scenes without making the environment look too empty or flat?
Any tips or examples would be really appreciated.
Thanks!