State Tree Crashing Engine On Compilation

Hi,
So I’m having an issue where I have a state tree and I want to see if the enemy’s (the context actor) distance to the player is between 700 and 1000. The condition works fine if I put in just one condition for if it’s greater than 700 or less than 1000. But as soon as I do multiple conditions (using the “and” operator) with using the inputs to reference the player, compiling the program crashes it. I attached screenshots of the conditions’ states that cause the crash to happen when I compile. Any ideas as to why this is happening would be super helpful!


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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

UnrealEditor_CoreUObject
UnrealEditor_StateTreeEditorModule
UnrealEditor_StateTreeEditorModule
UnrealEditor_StateTreeEditorModule
UnrealEditor_StateTreeEditorModule
UnrealEditor_StateTreeEditorModule
UnrealEditor_StateTreeEditorModule
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll