HIDE bone by name and line trace by channel??

Okay, I watched a video (https://www.youtube.com/watch?v=8RQt23aY45M) where the person explains how to use Hide Bone by Name.

The issue I’m facing is that I don’t have a BP_Bullet — I’m using Line Trace by Channel instead.

Is it still possible to use Hide Bone by Name with Line Trace by Channel?

I am using blueprints

Any insight would be really helpful

I found a way to do it, in case anyone’s interested. It’s not exactly the result I was looking for, but it works. Anyway, I added a new “Line Trace by Channel” turns out you can have two of them, who knew? Then I set up a Sequence node so the first Line Trace runs, and then the second one. Works fine now. No idea if this is best practice most likely not LOL