After nearly 10 years of “PivotPainter2 = Max only,” I’ve finally developed a working PivotPainter2 exporter for Maya!
This tool generates UVs and compatible PivotPosition/XVector textures directly from Maya’s transform hierarchy — tested and working with UE5’s official PivotPainter2 materials.
No more need for 3ds Max or Houdini!
Fully procedural workflow, supports deep hierarchies
Pivot Painter 2 Exporter for Maya – Now on GitHub!
After years of development, I’m excited to announce that my Pivot Painter 2 exporter scripts for Autodesk Maya are now available as open-source on GitHub.
This toolset allows you to export Pivot Position and X-Vector textures fully compatible with Unreal Engine 5’s Pivot Painter 2 workflow.
Features:
Pivot Position exporter
X-Vector exporter
Sample .ma and .fbx files
Documentation in English and Japanese
GitHub Repository:
Feel free to try it out, report issues, or contribute!
Special thanks to the Unreal Engine community for inspiring this release.